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It’s a short, pointless diversion from the standard Sonic game play. Players just have to use pinball flippers to shoot Sonic into the same slot machine over and over until they reach 100,000 points. That’s mostly true here, but Act 2 of the phone version is nothing but an annoying pinball level.
Casino Street Zone: Sonic’s casino levels always stand out from other platformers with their flashy neon graphics and pinball-esque elements.Act 2 bogs down a bit due to Sonic being forced to swing from vines in order to progress. Lots of loops and corkscrews keep Sonic on his toes.
Splash Hill Zone: The new version of classic first level Green Hill zone is probably the fastest, most fun area of the game. Sonic 4 consists of four distinct zones with three acts and a boss zone each, plus seven special stages and a final boss zone. Each 3D Sonic sequel became progressively more heinous, culminating in 2006’s Sonic the Hedgehog, which remains the worst game I’ve ever played in my life. You see, Adventure was the first fully 3D Sonic platformer and it introduced a host of problems that would only grow worse in follow-up titles: poor collision detection, largely on-rails game play (during the actual Sonic levels anyway), pointless town sections and side quests, terrible music, general glitchiness, numerous annoying furry pals for Sonic, and equally annoying voice work and storytelling. Sonic Adventure received a warm reception, and yet it was the beginning of a dark time for Sonic. After basically shelving Sonic during the 32-bit Sega Saturn era, Sega finally decided to bring him back in a launch title for the Sega Dreamcast. Sonic debuted as a mascot character for the Sega Genesis and starred in several classic platformers for that console and the Sega CD. The Sonic the Hedgehog series has endured a tumultuous existence.